📄️ 🤓 Coding in Mercury
Now that you got everything setup and are ready to start coding you're probably wondering: "How does this actually work?"
📄️ 📚 How To's
This page will contain various Tips 'n Tricks, How to?'s and Did You Know?'s.
📄️ 📢 Sounds in Mercury
Most of the sounds in Mercury are from freesound.org and are licensed with Creative Commons Attribution or Creative Commons 0 licenses. If not downloaded from freesound it is made sure that the license allows you to redistribute the sounds via the Mercury environment and that you can use them in your projects. All the sounds are listed below with their original source, license and credits.
📄️ 🛝 MercuryPlayground Overview
This chapter gives an overview of the features in the user interface of the MercuryPlayground. The settings are described from left-right from top-bottom on the page.
📄️ 🏔 Mercury4Max Overview
This chapter gives an overview of the features in the user interface of Mercury4Max
📄️ 🩳 Short-keys
Mercury has various shortkeys that help you navigate the editor more quickly during live performances, both in the Mercury4Max as in the MercuryPlayground versions.
📄️ ⌨️ External Editors
Instead of using the built-in editor that comes with Mercury4Max (an editor that is running with OpenGL in the Jitter visual environment) or the CodeMirror editor that is running in the MercuryPlayground, you can also work with external code editors and just use Mercury4Max as the sound engine.
📄️ 🚧 Troubleshooting
If you are having issues please follow the steps below:
📄️ 📦 Add Mercury in your Site
It is also possible to include Mercury in your own website. This is done with the mercury-engine. The engine is available as a package on npmjs.com or via unpkg.com.
📄️ 🛠 Extending Mercury
In this page you can find help on how to create your own synths for Mercury4Max or the MercuryPlayground in the engine. For this you will work with Max8 or with JavaScript. It is currently not possible to code new synthesis algorithms with the Mercury language itself.