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mercury

A minimal and human-readable language and environment for the live coding of algorithmic electronic music.

๐ŸŒ• Mercury Live Coding Environment

A minimal and human-readable language for the live coding of algorithmic electronic audiovisual performances.

๐Ÿ™ Support Mercury by becoming a Patron

๐Ÿ’ฌ Join the Discord Community!

๐Ÿš€ Start coding with the latest version:

GitHub release (latest SemVer)

Livecoding Performance with Mercury (photo: Zuzanna Zgierska)

๐Ÿ“‹ Table of Contents

๐Ÿ“Ÿ About

Mercury is a minimal and human-readable language for the live coding of algorithmic electronic music.

All elements of the language are designed around making code more accessible and less obfuscating for the audience. This motivation stretches down to the coding style itself which uses clear descriptive names for functions and a clear syntax. Furthermore the editor is restricted to 30 lines of code, keeping all code always visible. Mercury provides the performer with an extensive library of algorithms to generate or transform numbersequences that can modulate parameters, such as melody and rhythm, over time. The environment produces sound in conjunction with visuals. Besides looking at the code, the audience is also looking at the visuals that are reactive to the sound or generated by the sound.

It is named after te planet Mercury. Mercury rules the creation and expression of our mental processes. The planet implores us to express ourselves. Mercury is about a quick wit, quick thinking. It lets us move from one thing to the next.

Mercury is programmed in the Cyclingโ€™74 Max8 node-based creative coding environment, as an abstracted layer on the Max/MSP audio engine and with the use of Node4Max for parsing, lexing and generative algorithms and Jitter/OpenGL for the visuals and the responsive texteditor.

Mercury uses the Total Serialism NodeJS package available on npmjs.com. This package contains an extensive library of algorithmic composition methods.

Screenshot of the Mercury environment

๐ŸŽฎ Features Overview

Quick access to playback of samples and change timing and tempo of samples or synthesizers

set tempo 89

new sample kick_909 time(1/4)
new sample hat_909 time(3/16)

Make rhythmic patterns with sequences of numbers and probabilities

ring loBeat [1 0 0 1 0.5]
ring hiBeat [0 1 0.2 0]

new sample tabla_lo time(1/8) play(loBeat)
new sample tabla_hi time(1/8) play(hiBeat)

Generate psuedorandom melodic content for a synthesizer in a range and set a scale

set scale minor d
set randomSeed 31415

ring melody random(16 0 24)

new synth saw note(melody) time(1/16) shape(4 100)

Design sounds with various effects

new sample chimes time(2) speed(-0.25) fx(reverb 0.3 15) fx(drive 10) fx(lfo 1/8 sine)

Easily give multiple instruments the same effects

new sample chimes time(2)
new sample harp_down time(3)
new sample gong_lo time(5)

set all fx(lfo 1/16) fx(delay) fx(reverb 0.5 11)

Generate sequences algorithmically to compose complex structures and choose from an extensive library of algorithms to work with

set scale minor a 

ring rhythm euclidean(32 13)

ring melody spread(5 0 24)
ring melody palinedrome(melody)
ring melody clone(melody 0 5 7 3)
ring melody lace(melody melody)

new synth triangle note(melody 1) shape(1 80) play(rhythm)

Control external midi devices or send midi to other applications and use clock sync

set midi getPorts
//=> prints the available devices to the console
new midi "Your Awesome Midi Device" time(1/4) note(7 1) length(100) sync(on)

Control other environments via OSC-messages

ring params [0.25 0.5 0.75]

new emitter osc address(yourDevice) theParam(params) time(1/4)

// emits => /yourDevice/theParam 0.25
//          /yourDevice/theParam 0.5
//          /yourDevice/theParam 0.75
//          /yourDevice/theParam 0.25
//          etc...

Easily control parameters in Mercury via external OSC-messages

new synth triangle fx(reverb /extOSC/verbAmount) fx(filter low /extOSC/cutoff 0.4) time(1) shape(1 1000)

AND MANY MORE (TO COMEโ€ฆ)

๐Ÿ”ญ Vision / Goals

โญ๏ธ watch and star this repo to keep up-to-date with the latest changes whenever theyโ€™re made

๐Ÿ‘ฉโ€๐Ÿ’ป๐Ÿ‘จโ€๐Ÿ’ป Collaborative Coding

It is now possible to code together in Mercury using the amazing Flok live coding environment in the browser.

๐Ÿ’ป Install

OR

$ cd ~/Documents/Max\ 8/Projects
$ git clone http://github.com/tmhglnd/mercury
$ cd mercury
$ open mercury_ide/mercury_ide.maxproj

โš  Troubleshooting

It could be that you are having issues with Mercury. Please follow the steps below:

๐Ÿ“– Documentation

Full explanation of all the possibilities in Mercury:

๐Ÿ’ป System Requirements

These system requirements are recommended to install and run Max and Mercury on your computer. Lower specs may work but itโ€™s not guaranteed. A dedicated Graphics Card (GPU) is also recommended to run the visual side of Mercury smoothly (the text-editor runs on the graphics card as well).

OS CPU RAM
Mac OSX 10.13 (at least 10.11.6+) Intel i5 processor 8 GB
Windows 10 (7 or 8 may work) Intel i5 or AMD mult-core processor 8 GB

๐ŸŽต Sounds

Many sounds in Mercury are downloaded from freesound.org and are licensed with Creative Commons Attribution or Creative Commons 0 licenses. If not downloaded from freesound it is made sure that the license allows to redistribute the sounds via the Mercury environment and that you can use them in your projects. A list of all the available sounds and the original sample can be found here:

๐Ÿ” Further reading

๐Ÿ‘พ Made with Mercury

๐Ÿ“ Contribute

Contributions to the Mercury environment are much appreciated in whatever form they come! You can contribute in any of the following ways:

In order to make changes to various types of source code files you will need the following:

Guidelines

In order to receive your contribution please follow these steps:

  1. Fork this repository (click fork in the top right)
  2. Clone the repository to your computer git clone https://github.com/<this-is-you>/<forked-repo>.git
  3. Branch the Fork git checkout -b <name-your-branch>
  4. Make any changes/additions to the code or docs
  5. Add, commit and push your changes git add . git commit -a git push origin <your-branch-name>
  6. Go to your forked repo in the browser and click compare & pull request, then create pull request
  7. Please add a comment to clearify what you did and why

All steps with examples and images

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๐Ÿ™ Thanks

๐Ÿ“„ Licenses

THE SOFTWARE IS PROVIDED โ€œAS ISโ€, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.